DAYS GONE REMASTERED

Finished it the other night and found it to be a - sometimes by turn, sometimes simultaneously - heartfelt, involving, repetitive, enraging, buggy, fun, cacophony of more-than-occasional brilliance that delivered that unicorn of my gaming tastes: an open world that, thanks in no small part to traversing the wilds of Oregon on a customizable motorcycle (though the inability to carry a spare fuel can was, by far, the most mystifying part of the experience) and its SOA-meets-RED DEAD-meets-LAST OF US pedigree, was a distinct pleasure to explore and/or seek out growlers, polystyrene, kerosene, and cultists that needed dispatching. Thinking: while it lacked the narrative heft and clear direction of THE LAST OF US, it's that very lack of heft and direction mixed with even more interesting characters that would've – should've – made it the obvious candidate for series adaptation. Far easier to surprise and take in different directions. Alas.