"like all your unresolved feelings"

While I’d prefer to stick a fork in the eye of whoever came up with April Fool’s Day, Konami’s SILENT HILL 2 James body pillow might earn the day a reprieve. Especially because it seems to be real.

Ever wanted to sit in silence, reflect on your life decisions, and hug James Sunderland while doing it? Now you can.

Yes, this is real. Yes, you can pre-order it. No, we’re not going to explain ourselves.

But you only have 7 days. After that, it disappears into the fog like all your unresolved feelings.

Martín Kukso

These weren't just Game Over screens; they were little moments of drama and character. When you could dance around the room and humiliate your opponents. Martín saw that when most of us were too busy being annoyed to notice.

What makes the leap to sculpture so inspired is the way it amplifies without distorting. The original pixel-art illustrations – credited to legendary Capcom artists Akiman and Kinu Nishimura – were already slightly caricatured, which gave them a playfulness that stopped them tipping into cruelty. (Although to be fair, I'd have gladly seen my opponents suffer more if I ever managed to beat them!)

Nevertheless, Martín has preserved that tone with care. "I wanted to bring that same energy into a different medium," he explains, "something that doesn't feel violent, but instead comes across as a bit playful." And it works. These heads are bruised and puffy and cross-eyed in a way that makes you grin rather than wince.

Martín Kukso site and Insta

Gamepop Tetris

via Dezeen:

The paper cover integrates a custom matrix of 180 two-millimetre RGB LEDs, soldered onto a flexible circuit board with a thickness of just a tenth of a millimetre.

The circuit board is sandwiched between layers of paper, creating a bendable cover that measures roughly five millimetres at its thickest point, where the rechargeable coin-cell batteries are housed.

The game is controlled using seven touch sensors that are etched into the circuit board to replace physical buttons, and the falling tetrominoes appear as small cells of light that shine through the paper.

Re-playing POWERWASH SIMULATOR 2 on free play while I wait for RESIDENT EVIL REQUIEM (and after I got weary of being beaten to a pulp in SPIDER-MAN REMASTERED) and it just proves how essential those text messages were to my enjoyment of the game. Added the perfect twist of absurdity and humor to make the game as special as it was (though I still prefer the first one).

Mamoru Oshii v. The Brotherhood

via Kotaku:

The filmmaker and genius behind the 1995 sci-fi anime classic has been documenting his eight year journey through Fallout 4’s post-nuclear (h/t Automaton), and it doesn’t involve following the main story which sees the player-made protagonist on a search for their child after they were abducted. Instead, Oshii plays by a self-inforced code of conduct, restricting who he interacts with while also seeing him collect a ton of power armor.

For Oshii, Dogmeat is his only companion. He allies with no one. He ignores the main story. And the Brotherhood of Steel are in for a really bad time when he comes across them. In his many articles on Automaton documenting his experiences with the game, he said:

Whenever I spot [the Brotherhood’s] reconnaissance units in the ruins, I stalk them from behind and take them out with my trusty .50 caliber rifle. I kill them all and leave no evidence. I’ve decided to strip them naked and leave them lying there in their underwear. They’re invaders, so mercy is unnecessary.