Gamepop Tetris

via Dezeen:

The paper cover integrates a custom matrix of 180 two-millimetre RGB LEDs, soldered onto a flexible circuit board with a thickness of just a tenth of a millimetre.

The circuit board is sandwiched between layers of paper, creating a bendable cover that measures roughly five millimetres at its thickest point, where the rechargeable coin-cell batteries are housed.

The game is controlled using seven touch sensors that are etched into the circuit board to replace physical buttons, and the falling tetrominoes appear as small cells of light that shine through the paper.

Re-playing POWERWASH SIMULATOR 2 on free play while I wait for RESIDENT EVIL REQUIEM (and after I got weary of being beaten to a pulp in SPIDER-MAN REMASTERED) and it just proves how essential those text messages were to my enjoyment of the game. Added the perfect twist of absurdity and humor to make the game as special as it was (though I still prefer the first one).

Mamoru Oshii v. The Brotherhood

via Kotaku:

The filmmaker and genius behind the 1995 sci-fi anime classic has been documenting his eight year journey through Fallout 4’s post-nuclear (h/t Automaton), and it doesn’t involve following the main story which sees the player-made protagonist on a search for their child after they were abducted. Instead, Oshii plays by a self-inforced code of conduct, restricting who he interacts with while also seeing him collect a ton of power armor.

For Oshii, Dogmeat is his only companion. He allies with no one. He ignores the main story. And the Brotherhood of Steel are in for a really bad time when he comes across them. In his many articles on Automaton documenting his experiences with the game, he said:

Whenever I spot [the Brotherhood’s] reconnaissance units in the ruins, I stalk them from behind and take them out with my trusty .50 caliber rifle. I kill them all and leave no evidence. I’ve decided to strip them naked and leave them lying there in their underwear. They’re invaders, so mercy is unnecessary.

Warpless Midlife Mario, round 01

Seems my midlife crisis has manifested in a desire to beat the original SUPER MARIO BROS without using a warp zone by the time I hit 50. I'm 44 now, so I've got a bit of runway. Other than the "no warping" rule, I'm also - since I'm playing it on my little NES mini (pork chop Nintendo, as I fondly call it) in The Shed and with it, the option of saving and walking away - instituting a single-playthrough rule: once I start, I don't stop until I die or win, just like those long evenings of perpetual failure that ended 20 years later with a (warped) victory and subsequent blackout drunken revelry. So, in that spirit, round one: