FRANKENSTEIN (Guillermo del Toro, 2025)

***+ / *****: Some amazing performances - especially Jacob Elordi’s Wrightson-brought-to-life Creature - and moments of brilliance but overall left me wanting. The Netflix sheen shellacked over Del Toro’s too-conservative / reverent direction of his own script diluted what should have been a cinematic powerhouse into the streaming version of the early 90’s ABC event mini-series iterations of JEKYLL AND HYDE and PHANTOM OF THE OPERA (presented with limited commercial interruption); I’m not mad, just disappointed.

SIX FOUR (I)

Nearing the 400 page mark of Hideo Yokoyama’s much-lauded crime novel and I'm a.) pretty sure that I like it and b.) not quite sure what I was expecting. It certainly wasn't an INSIDER-esque look at the relationship between the Japanese police and the media; perhaps something more along the lines of DRAGON TATTOO or even HIGH AND LOW (a favorite film; mem: still need to watch Spike Lee's HIGHEST 2 LOWEST). Expectations aside, I know like it well enough to have picked up Yokoyama’s other books in English translation (SEVENTEEN and THE NORTH LIGHT) – I'll just be sure to never read the back or anything about any of his work before diving in. Marketing copy expectations are a cruel temptress and, now that I'm over waiting for the kidnapping part to take over, I realize that I should've known better. Even though I did write my own copy for my own book all those years ago but hey, whatever works.

HELL IS US (I)

Impressions at this point, maybe a quarter(?) through the game: a flawed masterpiece. Loathe the combat as it's the least interesting part of the game: this is the first time I've lowered a difficulty level to the easiest because it was getting in the way of the interesting part: uncovering and revealing the world.

Note: doing this is my first recommendation to anyone considering playing HELL IS US. That being said, "Lenient" is a bit too easy and repetitive; the midway, "Balanced," is anything but. A middle ground between the two would be most welcome if future updates don't tweak the combat. In a future replay, I might bump it to balanced since I won't be as occupied with learning the ins and outs of the world.

And it's a game definitely screaming replay: I love its mapless, goal-less, open enough world. My heartbreaking failure to get around to good deeds in time. Best level design I've seen in ages: Hadea has soul to it - not surprising, considering the main reason I bought the game new was that it's the creative director debut of DEUS EX: HUMAN REVOLUTION / MANKIND DIVIDED's art director, Jonathan Jacques-Belletete.

It may not be perfect but it is, so far, something special and new.