SIX FOUR (I)
Nearing the 400 page mark of Hideo Yokoyama’s much-lauded crime novel and I'm a.) pretty sure that I like it and b.) not quite sure what I was expecting. It certainly wasn't an INSIDER-esque look at the relationship between the Japanese police and the media; perhaps something more along the lines of DRAGON TATTOO or even HIGH AND LOW (a favorite film; mem: still need to watch Spike Lee's HIGHEST 2 LOWEST). Expectations aside, I know like it well enough to have picked up Yokoyama’s other books in English translation (SEVENTEEN and THE NORTH LIGHT) – I'll just be sure to never read the back or anything about any of his work before diving in. Marketing copy expectations are a cruel temptress and, now that I'm over waiting for the kidnapping part to take over, I realize that I should've known better. Even though I did write my own copy for my own book all those years ago but hey, whatever works.
HELL IS US (II)
For all of its beauty, frustration (controls, combat, inability to jump), and excellence, it's the emotional sucker punch of failing to do a good deed in time that hits hardest. In other games, these inevitable failures were oversights met with a shrug or mere frustration at not getting that bonus; in this, it's human, and with consequence: dead babies, lynched musicians, burnt bodies - I'm sorry I didn't find the milk in time! I'm sorry I couldn't find new sheet music! I'm sorry I didn't know what the fuck to do with those signal flares! I'm sorry I couldn't find your camp before because I couldn't figure out which part of the snake your leader was talking about...