coneholio, phase one - finale

Heading into the last five+ of Kirby's 72-hour enconement and I'm all set with having a cone jammed behind my knees. At least it doesn't knock me over anymore (thank you, yoga balance). As for Kirby, he's doing fine. No complications from surgery (right side canines, upper and lower were removed), and everything is healing up nicely. He's digging the soft food that he's on for the next 11+ days – as are the smaller yet larger dogchildren girlz (no meal is now complete without them getting the can scrapings in their dry tidings you scurrolous heathen you). Another three+ weeks until he's allowed hard chew toys (which got us into this mess in the first place and which he probably won't be getting back) and then we start the process all over again the first week of November, when the left side canines come out and Coneholio returns for a soft-food, knee-bashing encore.

the fathoming

While I've never had a problem running companies or saying good things about other people's output (if I like them), it's always been difficult for me to do the same with my own: there's a mental block that keeps me behind a wall of my own insecurity – even though I know I'd buy my stuff, I can't fathom others wanting to. As my wife said, I'm my own worst enemy (I've always known this one); as I only just realized, I'm now my only enemy: I've no one to create in spite of - I've only got to create for myself: I can be as weird as I want to be without having to justify myself to anyone. Hopefully – now that I know which wall to chip through – I can give myself the permission to accept, on a visceral level, that if I'd buy my stuff, it's fathomable that others might be as well.

HELL IS US (III)

Finished last night with a twinge of disappointment. After all the build-up, all the questing, all of the beautifully aimless wandering around ingeniously deceptively unopen open worlds, it just sort of... ended. Sure: threads were wrapped up, there was some solidly maddening end-boss combat, but it felt like only two acts of the game ended and that the third act was a quick rush through, a return with the elixir in a shotglass barely passed around. Didn't make me love the game as a game any less or dampen my desire to replay it at some point but still, damn. Remains a deeply flawed masterpiece of game art; closest I can approximate to it would be LA NOIRE, all those years ago: a ridiculously accomplished swing for the fences from gameworld luminaries that left me wanting more. Taking a break for a palette-cleansing brainless romp through something else (I really need to use that Switch 2 for more than MARIO KART WORLD and BALATRO: recs welcome) before deciding whether to go SILENT HILL F or wait another week for GHOST OF YOTEI.