HELL IS US (II)

For all of its beauty, frustration (controls, combat, inability to jump), and excellence, it's the emotional sucker punch of failing to do a good deed in time that hits hardest. In other games, these inevitable failures were oversights met with a shrug or mere frustration at not getting that bonus; in this, it's human, and with consequence: dead babies, lynched musicians, burnt bodies - I'm sorry I didn't find the milk in time! I'm sorry I couldn't find new sheet music! I'm sorry I didn't know what the fuck to do with those signal flares! I'm sorry I couldn't find your camp before because I couldn't figure out which part of the snake your leader was talking about...