RDR2 housebuilding scene in lego
Perfection.
Perfection.
Among the many things I appreciate about GHOSTS OF TSUSHIMA is that, while it's a spectacularly-rendered open world that thrusts you into a pulp history version of the 1274 Mongol invasion of Tsushima, it's not a spectacularly-rendered open world that thrusts you into a RED DEAD 2 pulp history version (much as I adore RDR2) of the 1274 Mongol invasion of Tsushima that forces you to eat the right amount of carbs and protein and what have you or wear the right outfit in the right weather conditions or feed your horse the right amount of apples and oats to live to slay another Mongol hoard. Nice just to ride with the wind from stand-off to stand-off to heartbreak to heartbreak accompanied by Nobu’s clop-clops and Ilan Eshkeri and Shigeru Umebayashi’s incredible score.
The weeds upon the hill have been weedeaten and, unlike yesterday, no lifting of riding lawnmowers was required / leaving to play in the poison ivy patch (seems to be a thing this week; haven't gotten it yet), I gave portable Switch RDR a go and LOVED it. Charlie the dog and I took out a ne'er-do-well before he could abscond with a horse at MacFarlane Ranch / finished the edit of the first GROUND LOOP mini-interview, premiering in Sunday's newsletter. Think I enjoy the format / grilled hot dogs await.
Learned that the sweetest sound ever is the sound of a downpour outside lacking in the accompanying sound of water flooding into the basement. Basement repairs so worth it... Also: started RDR on Switch last night and, other than its janky controls which have carried over from the original and an inability – though maybe I simply haven't found it yet – to doff my hat at passersby, it reminded me why I love the game so much; my crush on Bonnie MacFarlane remains intact – and now, portable... Random notion: would love to have a weekly or bi-weekly or monthly column somewhere else (again). No clue about what but there it is, cast adrift in this, our connective ether.