HELL IS US (II)

For all of its beauty, frustration (controls, combat, inability to jump), and excellence, it's the emotional sucker punch of failing to do a good deed in time that hits hardest. In other games, these inevitable failures were oversights met with a shrug or mere frustration at not getting that bonus; in this, it's human, and with consequence: dead babies, lynched musicians, burnt bodies - I'm sorry I didn't find the milk in time! I'm sorry I couldn't find new sheet music! I'm sorry I didn't know what the fuck to do with those signal flares! I'm sorry I couldn't find your camp before because I couldn't figure out which part of the snake your leader was talking about...

me v the (autoimmune) asshole

After almost a decade of T1D, I've accepted that on my really, really bad days – like yesterday, which started off great (ok, burning through my welding glove with the laser welder and crustifying the top of my thumb kinda – and still – sucked) continued to be great, then culminated in an evening blood sugar crash while playing HELL IS US that left me on the kitchen floor in a mop-clean-up-required pool of sweat, copious amounts of sugar and glucose gel consumed, and a 330-point bg swing, a tidal wave crashing back to earth overnight – my only goal is to not let the autoimmune asshole win: nothing else matters, everything else swirling can go fuck itself. Except for learning to get cards out of my wallet without the use of my left thumb for a bit. Relieved that I took up sleight of hand and card manipulation when I quit smoking (14 years and counting and yes I miss it every day). Ambidexterity rules, T1D droolz.